I have a few things to say here, but first just a quick reminder that the deadline for the event on Chernarus and Sakhal is in a couple of hours time
The hunting event is also still active, and you just need to be in the top 6 to win a prize from that. At the time of writing, killing 3 wolves is enough for 6th place: https://xdcdayz.com/events/c1-ele.
Moving on, let me also remind everyone that the wipe is still planned for<t:1790362823:t> today (that time is displayed in your own timezone). Please spread the word if you can, and hopefully we'll get a good boost to player numbers tonight and over the weekend. After a few days break we'll be working on some adverts for the server as well so hopefully we can improve activity over this wipe. Anyway, tonight we will be bringing the servers down some time in the hour before the wipe, most likely 30 minutes prior, and as things stand right now we are on schedule. I'll post in #channel later with a more detailed changelog, but let me just take this opportunity to highlight a few things that you will want to pay attention to.
Raid Alarm Changes
- The raid alarm battery problems have been solved, and the battery will drain at a much more consistent rate, however it will also now drain more quickly based on how complex the base around it is.
- The range of the raid alarm will be reduced to a radius of 60m.
- You can now register a raid alarm via the Manage territory option on the flag (provided the player who built the alarm is a territory member). When you register it, the raid alarm will cover a 60m area from the flag rather than from the alarm. You don't need to register it with the flag, but if you do then it means you are covering the exact same area as the flag covers.
- Raid alarms themselves cannot be placed within 120m of another.
- You can now use a Truck battery for the alarm, which lasts about 3 times longer than car batteries. Car batteries will still work too.
Scavenger Hunt Items and Smelting
- Bitcoins, necklaces, and pocket watches are all being removed, and replaced with Gold, silver, and copper coins.
- Bullion will now require 50 coins worth of the metal to cast, and bullion can now be melted down in a smelter (it takes less inventory space to store the metal in an ingot than in stacks of coins, and the ingots have persistence so can be left out of storage if needed).
- It will now be possible to use Gold to make a BBP Permit. You need 20 clay + a knife to make the mould, then the equivalent of 20 gold coins in the smelter to cast the permit.
Other replacement Items
- The Wood storage has been replaced, ~~and is now the Building Supplies crate. It takes bricks, mortar, and metal sheets now as well as the planks and nails we're used to (but nothing else). It may get another model update in future, but for now this allows us to remove the BBP Item pack from our mod list, which is an endless source of errors in the logs.~~
- The Ballistic shield has been replaced with a much nicer version, and comes with better Animations (including one that lets you cover your head as you move). Thanks to @user for his work on this!
- You will now be able to use a blowtorch on a ballistic shield to produce Armour plates, which are needed for crafting Tunnel system components.
- "New" Fridge: It's actually the same model but it now functions properly when preserving food.
- The fridge now requires a battery and must be turned on before it'll work.
- It also now has a sound when turned on.